Open Lecture in Copenhagen Institute of Interaction Design, Denmark

I will be presenting Sonicfields.net project.
[Details]Conference : ATINER, Greece
I have attended a conference on Fine Arts and Performance in Athens, Greece.
Here is the abstract;
SonicFields: an immersed sonic experience
SonicFields explores an immersed sonic experience in a virtual 3D environment through a 2D flat screen surface. Users are allowed to register and upload their sounds to create their own soundscapes. With its user-centric accumulation points, SonicFields-as its name proposes- is a remediated 3D soundscape, a model of sonicworld with multitude of sounds emerging from various vibrations.
Keywords: Digital neighborhoods, Digital Communities, Soundscapes
Invited Speaker to Bilgi University, Computer Science Department

I was invited to do a talk about my art experience for Computer Science Department of Istanbul Bilgi University. I believe a lot of people enjoyed it well, indeed I am one of them. Below is the text that includes my talk’s topic.
No Matter What, I am still an ARTIST
Selçuk ARTUT was trained as a mathematician, later on delved into topics of music and sound during his studies. Currently he is practicing as a professional musician and playing with Replikas, and released 5 music albums in the past. In addition to his music career, he is also heavily involved with visual design, he is a developer of several tools and applications in that field. In his talk, Selçuk Artut is going to explain how his career persists in convincing him to be identified as an artist no matter what his aunt calls him an “Atom Scientist”.

newspaperbox.net
NewsPaperBox : Online News Space: a visual model for representing the social space of a website
Presented at Social and Organizational Informatics and Cybernetics : SOIC2009 Orlando, Florida, USA (13 July 2009)
Presented at Digital Encounters,Sabanci University, Istanbul (07 January 2009)
NewspaperBox presents a possible visual model for representing the collective use of a website in its form. Internet and cyberspace has been mainly defined through its utopian futures, and revolutionary anticipations. Under these views lies, our misconception of technological tools and deference to already dominant structures. States, mass media and corporations have come to define how we experience and use Internet in the control societies we live in. Databases and codes regulate user relations with and among this space and define the internal limitations of Internet as a recording medium. Through articulating a space-time for computer mediated communication to occur, this platform proposes an experience of cyberspace as a reconstructive process among users.
In NewspaperBox users’ subjective interaction of reading a text is transformed into a visual challenge in order to collect more sufficient data regarding the reading activity. Once the user enters the site he/she is confronted with the whole set of information available for his/her choosing. In order to start reading an article, a user has to go through simple sets of interactive activities such as stretching and dragging box content, which enables us to collect data on how much of the content was so presumably read by the user. Then the amount of reading and time spent within the activity is supplied back to the existing database as add-on information.
Workshop : Objects of Performance (Organized by Selcuk ARTUT)
Jamie Allen,
Lecturer in Digital Media
Newcastle University, UK
Date: May 25-26th 2009, Istanbul, Turkey (11-16:00 hrs)
Place: Sabanci University Karaköy Communications Center, Istanbul – Turkey

Workshop:Creating Spatial Interactions with Sounds
Workshop:
Creating Spatial Interactions with Sounds
by Selcuk ARTUT (MA Sonic Arts)
Visual Arts and Visual Communication Design,
Sabanci University Istanbul, Turkey
Place :
University
of
Bremen,
Germany,
Dpt.
of
Mathematics
and
Computer
Science
Time: 8‐9
May
2009
(3
hrs/day)
Abstract:
This
workshop
aims
to
provide
participants
an
opportunity
to
design
and
implement
spatial
interactive
game
environments
that
response
to
auditory
stimuli.
Such
game
environments
will
be
intended
for
children’s
interaction
with
the
embedded
systems,
and
will
theme
on
developing
children’s
social
skills
within
a
group
behaviour.
Participants
will
use
the
software
Adobe
Flash
CS3
as
a
development
platform Previous
programming
experience
with
Actionscript
3
is
helpful,
otherwise other
programming
experience
in
Processing,
Java,
C,
Php
etc
would
suffice.
Day1:
(3
hrs)
Introduction
Basics
of
Sound
Digital
Audio
Sound
Issues
in
Adobe
Flash
CS3
Interacting
with
Sound
(sound
events,
programming)
Using
Microphone
Input
Day2:
(3‐4
hrs)
Visualizing
Audio
Project
Definition
Implementation
Guest Lecturer : Alternative Music Scene in Istanbul
Title : Alternative Music Scene in Istanbul
Place : Syracuse University
Time : 22 April 2009
MASTER CLASS: PETER GREENAWAY CINEMA IS DEAD, LONG LIVE THE SCREEN (Organized by Selcuk ARTUT)
MASTER CLASS: PETER GREENAWAY
CINEMA IS DEAD, LONG LIVE THE SCREEN
April 10 Friday,
Sabanci University Karaköy Communication Center, 16.00
Trained as a painter for four years, and started making his own films in 1966, Peter Greenaway has continued to make cinema in a great variety of ways, which has also informed his curatorial work and the making of exhibitions and installations. He has made twelve feature films and some fifty short-films and documentaries, published books, written opera librettos, and collaborated with renowned composers. By each film he makes, from his first, the Draughtman’s Contract, to his latest, Rembrandt’s J’accuse, his reputation consolidates. At this special occasion, Peter Greenaway will talk about cinema language, but explain how it is wasted on cinema and why in all probability we have never seen any cinema but only 114 years of illustrated text. Greenaway will show many examples from his own works of the past three years.

A {Flex}able Approach to Developing Rich Internet Applications
A {Flex}able Approach to Developing Rich Internet Applications
Workshop (Organizer) – Presented by Ozay Olkan
Interactionlab, VACD, Sabanci University Istanbul, TR
3-4-5 December 2008
Workshop: A {Flex}able Approach to Developing Rich Internet Applications (RIAs)
by Ozay Olkan (Freelance Interaction Designer, London UK)
Place: Visual Arts and Visual Communication Design,
Sabanci University Istanbul,Turkey
Time: 3-4-5 Dec 2008
Abstract: This workshop is intended to examine flash/flex remooting procedures, server side application development.
Schedule:
Day1: (3 hrs)
Introduction
Adobe’s Flex Environment
Building Components
Communication with the form data
Day2: (3 hrs)
MAMP/WAMP Installation
Amfphp
Remooting example
Skinning
Day3: (6 hrs)
Project Definition
Implementation
Visualising the Tactile : Interacting with Audio
Workshop: Interacting with Audio : Visualising the Tactile
by Selcuk ARTUT (MA Sonic Arts)
Visual Arts and Visual Communication Design,
Sabanci University Istanbul,Turkey

Place: Dun Laoghaire Institute of Art, Design and Technology [IADT] School of Creative Technologies, Dublin Ireland
BSc (Honours) in Computing in Multimedia Systems/Web Engineering
Time: 10-11 Dec 2008 (4 hrs/day)
Abstract: This workshop aims to provide comprehensive grounding for handling and manipulating audio materials to contribute further research implementation on creative audio-visual art and design practices. Participants will use the software Adobe Flash CS3 as a development platform. Preliminary Actionscript AS3 knowledge will be assumed.
Schedule:Day1: (4 hrs)
Introduction
Basics of Sound
Digital Audio
Sound handling with Flash CS3
Interacting with Sound (sound events) Day2: (4 hrs)
Visualizing Audio
Project Definition
Implementation
Making Things Talk : Networked Objects
Workshop (Organizer) – Presented by Tom Igoe , ITP NY
Interactionlab, VACD, Sabanci University Istanbul, TR
22-23-24 May 2008

Workshop: Making Things Talk : Networked Objects
by Tom Igoe : Area head for physical computing classes at ITP Interactive Telecommunications, Tisch School of the Arts, NYU
Place: Visual Arts and Visual Communication Design,
Sabanci University Istanbul,Turkey
Time: 22-23-24 May 2008
Abstract: In this workshop, participants will learn how to connect computers to the physical world through the use of microcontrollers and sensors. Participants will work hands on to build their own sensor devices communicate with othercomputers over a network. Simple wireless communication will also be introduced. Tools to be used include the Arduino microcontroller platform, XBee digital radios, the Processing programming language and a variety of sensors.
Academic Papers Involved With
Here are some academic papers that I have either contributed or involved with.
Audiovisual Content Generation Controlled by Physiological Signals for Clinical and Artistic Applications (pdf 1.06 MB)
Propagating Collaboration: An instructional methodology for artists and engineers (pdf 2.4 MB)
Continuity vs Discontinuity : Debate via Microsounds
Speaker
University of Porto, Portugal
04 Dec 2006

Abstract: Continuity vs Discreteness is an ongoing debate in diverse disciplines such as mathematics, science, art, and philosophy. In this lecture, I will try to discuss these two concepts in terms of their coexistence in sonic arts by defining sound objects as atomic structures of sound composition in which sound objects will be illustrated within an object oriented philosophy.
Kraut-Arabesque : Cultural Globalization and Popular Music
Presenter
International Crossroads in Cultural Studies, Istanbul, TR
July 2006
Kraut-Arabesque : Cultural Globalization and Popular Music
Place: International Crossroads in Cultural Studies, Istanbul, TR
Time: July 2006
Abstract: Building on the work of Grossberg (1984), Straw (1991) & Connell & Gibson (2003), this paper deconstructs the elements which comprise specific urban popular music “scenes” – in this case the specific contemporary rock “scene” of Istanbul as depicted in Fatih Akin’s recent documentary “Crossing the Bridge”. A collaboration between Dr Alex Seago of Richmond International University in London and Selçuk Artut of Sabanci University and member of one of Istanbul’s leading rock groups Replikas, this paper will examine those cultural elements which together comprise a specific contemporary Turkish rock “sound” – representative of the “glocal” flows of cultural influences specific to the metropolitan environment of Turkey’s largest city. In a paper which will contain a strong audio- visual element, the specific historical, cultural & economic factors which together constitute the Istanbul “sound” & “scene” will be contrasted & compared to factors constituting similar scenes in other major cities.
