Academics

Open Lecture in Copenhagen Institute of Interaction Design, Denmark

I will be presenting Sonicfields.net project.

[Details]

Conference : ATINER, Greece

I have attended a conference on Fine Arts and Performance in Athens, Greece.

Here is the abstract;

SonicFields: an immersed sonic experience

SonicFields explores an immersed sonic experience in a virtual 3D environment through a 2D flat screen surface. Users are allowed to register and upload their sounds to create their own soundscapes. With its user-centric accumulation points, SonicFields-as its name proposes- is a remediated 3D soundscape, a model of sonicworld with multitude of sounds emerging from various vibrations.

Keywords: Digital neighborhoods, Digital Communities, Soundscapes

Web: http://interactionlab.biz/sonicfields


Invited Speaker to Bilgi University, Computer Science Department

cslogo-small

I was invited to do a talk about my art experience for Computer Science Department of Istanbul Bilgi University. I believe a lot of people enjoyed it well, indeed I am one of them. Below is the text that includes my talk’s topic.

No Matter What, I am still an ARTIST

Selçuk ARTUT was trained as a  mathematician, later on delved into topics of music and sound during his studies. Currently he is practicing as a professional musician and playing with Replikas, and released 5 music albums in the past. In addition to his music career, he is also heavily involved with visual design, he is a developer of several tools and applications in that field. In his talk, Selçuk Artut is going to explain how his career persists in convincing him to be identified as an artist no matter what his aunt calls him an “Atom Scientist”.

selcukartut001


newspaperbox.net

NewsPaperBox : Online News Space: a visual model for representing the social space of a website

Presented at Social and Organizational Informatics and Cybernetics : SOIC2009 Orlando, Florida, USA (13 July 2009)

Presented at Digital Encounters,Sabanci University, Istanbul (07 January 2009)

newspaper_screen

NewspaperBox presents a possible visual model for representing the collective use of a website in its form. Internet and cyberspace has been mainly defined through its utopian futures, and revolutionary anticipations. Under these views lies, our misconception of technological tools and deference to already dominant structures. States, mass media and corporations have come to define how we experience and use Internet in the control societies we live in. Databases and codes regulate user relations with and among this space and define the internal limitations of Internet as a recording medium. Through articulating a space-time for computer mediated communication to occur, this platform proposes an experience of cyberspace as a reconstructive process among users.

In NewspaperBox users’ subjective interaction of reading a text is transformed into a visual challenge in order to collect more sufficient data regarding the reading activity. Once the user enters the site he/she is confronted with the whole set of information available for his/her choosing. In order to start reading an article, a user has to go through simple sets of interactive activities such as stretching and dragging box content, which enables us to collect data on how much of the content was so presumably read by the user. Then the amount of reading and time spent within the activity is supplied back to the existing database as add-on information.

Click here to access the project

Click here to download the paper


Workshop : Objects of Performance (Organized by Selcuk ARTUT)

Jamie Allen,
Lecturer in Digital Media
Newcastle University, UK
Date: May 25-26th 2009, Istanbul, Turkey (11-16:00 hrs)
Place: Sabanci University Karaköy Communications Center, Istanbul – Turkey

eventposter


Workshop:Creating
 Spatial
 Interactions 
with 
Sounds


Workshop:

Creating
 Spatial 
Interactions 
with 
Sounds

by
 Selcuk
ARTUT 
(MA
Sonic
Arts)

Visual 
Arts 
and 
Visual 
Communication 
Design,

Sabanci
 University
 Istanbul, Turkey

Place : 
University 
of 
Bremen,
 Germany,
Dpt.
 of
 Mathematics 
and
 Computer
 Science
Time: 8‐9
May
2009
(3
hrs/day)

Abstract:
This
 workshop
 aims
 to
 provide
 participants
 an
 opportunity
 to
 design
 and
 implement
 spatial
 interactive
 game
 environments
 that
 response
 to
 auditory
stimuli.
 Such
 game
 environments
 will
 be
 intended
 for
 children’s
 interaction
 with
 the
 embedded
 systems,
 and
 will
 theme
 on
 developing
 children’s
 social
 skills
within 
a
 group
 behaviour.
Participants
 will 
use 
the 
software 
Adobe 
Flash 
CS3 
as 
a 
development 
platform Previous 
programming 
experience 
with 
Actionscript 
3 
is 
helpful, 
otherwise other 
programming 
experience 
in 
Processing,
Java,
C,
Php 
etc 
would 
suffice.

Day1:
(3
hrs)
Introduction
Basics
 of 
Sound
Digital
 Audio
Sound
 Issues 
in 
Adobe 
Flash 
CS3
Interacting
 with
 Sound
(sound
 events,
programming)
Using
 Microphone 
Input
Day2:
(3‐4
hrs)
Visualizing
 Audio
Project
 Definition
Implementation


Guest Lecturer : Alternative Music Scene in Istanbul

Title : Alternative Music Scene in Istanbul

Place : Syracuse University

Time : 22 April 2009


Guest Lecturer : Understanding New Media

Economy University

Izmir, Turkey

15 April 2009

gurkanmihci_cd326_selcuk-artut


MASTER CLASS: PETER GREENAWAY 
CINEMA IS DEAD, LONG LIVE THE SCREEN (Organized by Selcuk ARTUT)

MASTER CLASS: PETER GREENAWAY

CINEMA IS DEAD, LONG LIVE THE SCREEN

April 10 Friday,

Sabanci University Karaköy Communication Center, 16.00

Trained as a painter for four years, and started making his own films in 1966, Peter Greenaway has continued to make cinema in a great variety of ways, which has also informed his curatorial work and the making of exhibitions and installations. He has made twelve feature films and some fifty short-films and documentaries, published books, written opera librettos, and collaborated with renowned composers. By each film he makes, from his first, the Draughtman’s Contract, to his latest, Rembrandt’s J’accuse, his reputation consolidates. At this special occasion, Peter Greenaway will talk about cinema language, but explain how it is wasted on cinema and why in all probability we have never seen any cinema but only 114 years of illustrated text. Greenaway will show many examples from his own works of the past three years.

cinemaisdead


A {Flex}able Approach to Developing Rich Internet Applications

A {Flex}able Approach to Developing Rich Internet Applications

Workshop (Organizer) – Presented by Ozay Olkan

Interactionlab, VACD, Sabanci University Istanbul, TR

3-4-5 December 2008

Workshop: A {Flex}able Approach to Developing Rich Internet Applications (RIAs)
by Ozay Olkan (Freelance Interaction Designer, London UK)

Place: Visual Arts and Visual Communication Design,
Sabanci University Istanbul,Turkey
Time: 3-4-5 Dec 2008

Abstract: This workshop is intended to examine flash/flex remooting procedures, server side application development.

Schedule:
Day1: (3 hrs)
Introduction
Adobe’s Flex Environment
Building Components
Communication with the form data

Day2: (3 hrs)
MAMP/WAMP Installation
Amfphp
Remooting example
Skinning

Day3: (6 hrs)
Project Definition
Implementation


Visualising the Tactile : Interacting with Audio

Workshop: Interacting with Audio : Visualising the Tactile

by Selcuk ARTUT (MA Sonic Arts)

Visual Arts and Visual Communication Design,

Sabanci University Istanbul,Turkey

banner

Place: Dun Laoghaire Institute of Art, Design and Technology [IADT] School of Creative Technologies, Dublin Ireland
BSc (Honours) in Computing in Multimedia Systems/Web Engineering
Time: 10-11 Dec 2008 (4 hrs/day)

Abstract: This workshop aims to provide comprehensive grounding for handling and manipulating audio materials to contribute further research implementation on creative audio-visual art and design practices. Participants will use the software Adobe Flash CS3 as a development platform. Preliminary Actionscript AS3 knowledge will be assumed.

Schedule:
Day1: (4 hrs)
Introduction
Basics of Sound
Digital Audio
Sound handling with Flash CS3
Interacting with Sound (sound events)
Day2: (4 hrs)
Visualizing Audio
Project Definition
Implementation

Making Things Talk : Networked Objects

Workshop (Organizer) – Presented by Tom Igoe , ITP NY

Interactionlab, VACD, Sabanci University Istanbul, TR

22-23-24 May 2008

makingthingsposter

Workshop: Making Things Talk : Networked Objects
by Tom Igoe : Area head for physical computing classes at ITP Interactive Telecommunications, Tisch School of the Arts, NYU

Place: Visual Arts and Visual Communication Design,
Sabanci University Istanbul,Turkey
Time: 22-23-24 May 2008

Abstract: In this  workshop, participants will learn how to connect computers to the physical world through the use of microcontrollers and sensors. Participants will work hands on to  build  their  own sensor devices  communicate with othercomputers over a network. Simple wireless communication will also be introduced.  Tools to be used include the  Arduino microcontroller platform, XBee digital radios, the Processing programming language and a  variety of sensors.

Link to Workshop webpage


Academic Papers Involved With

Here are some academic papers that I have either contributed or involved with.

Audiovisual Content Generation Controlled by Physiological Signals for Clinical and Artistic Applications (pdf 1.06 MB)

Propagating Collaboration:  An instructional methodology for artists and engineers (pdf 2.4 MB)


Continuity vs Discontinuity : Debate via Microsounds

Speaker

University of Porto, Portugal

04 Dec 2006

contposter
Abstract: Continuity vs Discreteness is an ongoing debate in diverse disciplines such as mathematics, science, art, and philosophy. In this lecture, I will try to discuss these two concepts in terms of their coexistence in sonic arts by defining sound objects as atomic structures of sound composition in which sound objects will be illustrated within an object oriented philosophy.


Kraut-Arabesque : Cultural Globalization and Popular Music

Presenter

International Crossroads in Cultural Studies, Istanbul, TR

July 2006

Kraut-Arabesque : Cultural Globalization and Popular Music
Place: International Crossroads in Cultural Studies, Istanbul, TR
Time: July 2006

Abstract: Building on the work of Grossberg (1984), Straw (1991) & Connell & Gibson (2003), this paper deconstructs the elements which comprise specific urban popular music “scenes” – in this case the specific contemporary rock “scene” of Istanbul as depicted in Fatih Akin’s recent documentary “Crossing the Bridge”. A collaboration between Dr Alex Seago of Richmond International University in London and Selçuk Artut of Sabanci University and member of one of Istanbul’s leading rock groups Replikas, this paper will examine those cultural elements which together comprise a specific contemporary Turkish rock “sound” – representative of the “glocal” flows of cultural influences specific to the metropolitan environment of Turkey’s largest city. In a paper which will contain a strong audio- visual element, the specific historical, cultural & economic factors which together constitute the Istanbul “sound” & “scene” will be contrasted & compared to factors constituting similar scenes in other major cities.